Windows developers may find this unusual as Microsoft Visual Studio is often considered the "standard" compiler for that platform. Give it a try and good luck.Chocolate Doom is built on Windows using the MSYS2 build environment. I hope this helps all of those who had the same problems I did. Just load up the game and it'll be looking good. Hopefully everything is working as it should except in my case it still lists the resolution as the lowest possible setting in the game, but I think it's just because there is no preset for 1920 X 1080 listed in the game menu. Once you've finished tweaking the Autoexec.cfg file, click save of course, and launch Doom3 to check it out. I think it looks pretty good like this anyhow.Īlso keep in mind if you want to set up a different resolution, you can sub your own resolution numbers in place of the customHeight/Width, but keep in mind the aspectRatio 1 may need to be changed to a 2 to fit your screen: The AA right now is set to 8X with these settings, but you can use 0,2,4,8,16? Same goes for AF with the 0,2,4,8,16 I think? I just have it set to 0 for now, but by all means try out 16 if you like. You can alter the multiSamples (AA), and you can alter the anisotropy (AF), if you choose to. This is the way mine is set up at the moment. you have to edit the Autoexec.cfg file in the Doom3\Base folder. Now for a side note for those having resolution problems getting Doom 3 to run at 1920 X 1080 etc. This patch was the fix I needed to make Doom 3 work with Win7 64bt.
How to find out whether the patch worked or not: Start up the game and open the Console, It should tell you what game version are you running on bottom left of console.
Unlike 1.3.1, this patch doesn't require any previous patches to update your game to 1.3.1, it directly updates it to that version, it contains all files from patches released prior to the 1.3.1 patch to make sure you don't get errors after installing the patch, here's why you should install this before installing official patch: